Without that hook, Jupiter Hell left me feeling like I was just running through random maps killing everything that I could find. Unlike other Roguelikes, which have that element of randomness that always has you wondering just what each run will bring, being able to choose the same buffs every time removed the adaptation that is what makes the Roguelike genre so appealing. Once you find a build you like you can just keep picking the same buffs over and over. In every playthrough the buffs on offer are the same, allowing the player to pick the same ones as before. The problem is that there is no randomness to the buffs. As you kill swathes of enemies you will gain experience and level up, granting you skill points to spend on buffs like increased health, better ammo drops or inventory slots. Along the way, you will find weapons and armour that will, hopefully, keep your guy alive just that much longer. Jupiter Hell is a top-down turn-based tactical Roguelike with RPG elements, where your lone survivor clears out levels trying to figure out just what happened to the crew of the various stations. Jupiter Hell, from ChaosForge allows you to feel like a badass soldier, shredding your way through every enemy in front of you, but on your timeline and to an awesome metal soundtrack. Love the thought of ripping the denizens of hell a new one but put off by the frantic pace of the Doom series? What if you could take your time and consider your attack, surveying the battlefield in front of you, spotting the big red barrel hidden amongst your enemies, just waiting to be blown up and taking the time to shoot it first.
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