It's a testament to the efforts of Irrational Games' designers that it feels at home on the PS4. Unsurprisingly, though, it's BioShock Infinite that is the most technically accomplished of the trilogy, and the cream and gold sprawl of Columbia looks as incredible now as it did in 2013. The brightly coloured fauna that covers Rapture's halls really pops in the new transfer and the sound design – exemplary in all of the games – shines through here. These issues are rare and will likely be patched, but their presence mars an otherwise smooth ride.īioShock 2 benefits more from the visual upgrade than its predecessor, largely due to the increased detail and more vibrant art design. Framerate dips occur during Big Daddy dust-ups and there's some audio looping during radio transmissions. Almost a decade after release and those old Unreal visuals are starting to fade, the port bringing with it the collection's only notable technical hitches. Again, this is merely a resolution boost and nothing more. It's nice to see the first BioShock running smooth on new hardware, but those expecting a complete overhaul will be disappointed. Bundled with a robust selection of DLC, the collection has incredible value for those new to the series, although one caveat is that returning fans won't find anything that they haven't seen before.Įach of the titles have received a fresh lick of 1080p paint and contain all additional content, with the exception of the second game's multiplayer, which was an interesting experiment, but won't really be missed. Now seems like the perfect time to revisit these games on the PlayStation 4 as this generation becomes better known for technical innovations and hardware advances, the BioShock trilogy represents the pinnacle of artistic design and storytelling that arguably made the last generation so memorable. The second saw the return of creative director Ken Levine, who crafted a sprawling philosophical experiment that's since fallen out of favour with fans, often being derided for its tired shooter mechanics and frustrating plot contrivances. Two sequels followed, the first was well received but ultimately seen as a step down to those that didn't appreciate tacked-on multiplayer and what felt like a re-tread of the first game's events. But lauded it was, helping to define the HD console generation and spawning many imitators. A thematic follow up to cult PC game System Shock 2 with a story that explored the objectivist philosophies of Ayn Rand set in a world modelled after the bleak dystopia of George Orwell and Aldous Huxley – it's a wonder it received mainstream attention at all. When it was released in 2007, BioShock was hailed as a masterpiece by the gaming press and remains to this day a high watermark for the story-driven shooter. Republished on Wednesday 29th January 2020: We're bringing this review back from the archives following the announcement of February's PlayStation Plus lineup.
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