![]() Then there’s the drone, returning once again to provide more movement options and alternate routes. It might be as simple as rewriting a door switch to open instead of close, or as complex as disabling weapons systems on a big foe or turning a robot against its allies. ![]() Indra is, eventually, able to hack objects and enemies, altering their source codes to impede or control them. Hacking, though, became my bread-and-butter. There are vision cones, providing little opportunities for stealth, though I often ended up foregoing that and opting for direct combat instead. You have to get closer to enemies, and your tactics will be considerably different. For most of the early game, and even as you get later on, it’s going to feel pretty different from what you’d expect. ![]() Trace largely relied on firepower and various guns, while Axiom Verge 2‘s Indra uses a mix of melee weapons and a boomerang. I eventually had a good grasp of the world, especially as the story focused more on current events and some surprising, fun twists, but I felt a little out of my depth lore-wise early on.Īxiom Verge 2‘s biggest difference, though, is how it approaches your equipment. I’d have to flip back through various notes I’d made to myself to remember which character knew who and how, and how some names connected to others. This isn’t a bad thing, but at least early on, it feels like big names and references start getting chucked at you before you have time to really contextualize them. One of the more noticeable differences in Axiom Verge 2, for me, was it felt like it put the story and universe building a little more at the forefront. As you explore the world, its structure will immediately start to feel familiar some ledges are just out of reach, or some rocks look suspiciously fragile, and you’ll venture across this new plane to find the equipment-Arms-you’ll need to get through them. And that’s not necessarily to its detriment not only do I think Axiom Verge 2 is a pretty good game, it also feels like a solid successor to the first, even if it does so in weird ways and takes some time to get there.Īxiom Verge 2 (PC, PS4, Nintendo Switch)Īxiom Verge 2 follows Indra, a tech CEO who finds herself plunging into alternate worlds filled with biotech monsters and strange, godlike beings, much like Trace in the first Axiom Verge. That’s my way of saying Axiom Verge 2 carries some expectations, I think. It was something that had a little bit of new, a little bit of the old, and found just the right way to mix it all into an adventure that felt both familiar and fresh. ![]() I wasn’t a diehard fan of the Metroid-style genre before that, and by the time credits rolled, I was eager to dive as far into it as I could. Of course, Axiom Verge 2 has already seen a delay to the first half of 2021, but Happ does say that “the game will be out before you know it.The first Axiom Verge was a bit of a surprise to some people, myself included. Unfortunately, there’s still no word on an official release date for the sequel. While this specific mechanic is reminiscent to A Link To The Past’s light/dark world, it sounds like this new dynamic has given Happ lots of room to stretch his creative muscles as not only has Happ had to design two distinct world maps, but he’s also had to think carefully about how they interconnect with one another. In other words, just throwing together a new map layout and creating some new weapons, and calling it a sequel wouldn’t be enough for him creatively.Īs a result, Happ has created a new “Breach” mechanic that gives players the opportunity to traverse an entirely new dimension. In fact, Thomas Happ - the sole creator who wrote, coded and composed the music for Axiom Verge and its sequel - said in today’s blog post that he’s had to “push the boundaries” of what he’s creating to really maintain his passion for his follow-up. As you can see, the core of Axiom Verge’s moment-to-moment 2D Metroidvania gameplay remains unchanged, but there’s a lot of neat new additions to keep fans of the 8-bit retro platformer happy.
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